Yesterday I announced my brand new project and games compilation GameDevDan vs Life. The pack will feature 50 of my past games from my career in game development so far. As pointed out by high school friend and former “Wormintheworks” teammate Botothy, the screenshot I shared featured a game that won’t be in the pack (cos it’s his lol). In fact, the current version of the launcher reads from a list of games many of which I either don’t have access to anymore or published for other developers, so for clarity here is the actual list of games which I expect feature in the pack upon release:
- Antibody Blast
- Antibody Blast 2
- Antibody Blast 3
- Antibody Blast: Go
- Balloon Festival
- Ballooning Over The Ocean
- Brash Kangaroo: Portals*
- Chickens and Moles 2012
- Chickens and Moles 2013
- Cosmos Origins: Delegates In Peril
- Dan’s Narcissistic Adventure in Jam Land
- Dewey Feed Grogg
- Guitar Master
- Guitar Master II
- Guitar Master III
- Gyro Boss vs Life**
- Harrison Keats
- Hob’s Ash***
- I have never
- Jam Battle Shooting Gallery****
- Just Pop Bubbles
- Kitty Pounce
- Last One Standing: Paper Pumpkin Apocalypse
- Last One Standing: Tiny Panda Barrage
- Louise Payne: Criminal Damage
- Maggot In a Frying Pan*****
- Pharmer Phil’s Phlock
- Potato Patch Propaganda
- Profanity Bot
- Ring Of Fire
- Santa’s Christmas Defence
- Store Room
- Super Honeybees Cluster on Hornet
- Thawed Out
- The Mystery Of Bockston House
- Tiny Pirate Captain
- WillO 2012
- WillO 2013
- Winmoo 2008
- Wish that I could be human
- Zhat: Reloaded
*Wasn’t called this originally, it’s a re-brand of a fan game.
**An exclusive version of Gyro Boss just for this pack.
***Seeking permission/deal from the story-writer, though the game itself was made by me.
****Originally “YoYo House Jam Battle Shooting Gallery”, to be changed for obvious reasons.
*****Seeking permission/deal from Dadiomouse, will re-brand if needed.
******Has already featured in NAL is Alive.
It’s gonna be a long old haul to get all of them working smoothly on new PCs but I’m looking forward to delivering the finished article! Follow me on Twitter for more updates.
Today on Twitter I announced a brand new project for Chequered Ink called GameDevDan vs Life. Prior to our business partnership over at CI, NAL and I had both released a whole bunch of fantastic games on our journey as budding young developers. At the end of last year NAL released a compilation of over 130 games on Steam called NAL is Alive. Now it’s my turn! 😛
Development has begun on my own game compilation, which will feature 50 games updated for new PCs. You can see an early screen shot of the launcher below:
The launcher is already up and running and I’d love to throw out a version right now for you to play with, but first the actual content needs a little TLC. GameDevDan vs Life will feature all of my entries to the GameMaker Community Jam, as well as many of my commercial games released for mobile and desktop devices over the last ten years.
Where possible I hope to make each game compatible with gamepads and keyboards so that the flow from launcher to game is as smooth as possible. Some games, however, were built entirely for touch controls and will undoubtedly feel better with the mouse.
So there we have it – big news, I hope to bring you more of these devlogs as I progress through the project!
Recently I competed in the Post-apocalyptic GMC Jam #1, the first GMC Jam since YoYo Games upgraded their GameMaker Community. My entry was called Lonely Drone, you can download the GMC Jam version here, or play the updated Chequered Ink version here.
This jam was actually crazy busy, I reckon it’s the most time I’ve ever spent on jam entry in my life (and I’ve entered about 16 of them…) You can see my devlog in the original post, but I thought I’d cross-post it here along with my post-jam evaluation at the bottom of the page. Enjoy!
Continue reading “Post-apocalyptic GMC Jam Devlog”
Recently at Chequered Ink we released a game called Chippity Flip, our own take on ‘lights off’ puzzle games, where the player toggles multiple squares at once to make the whole board the same colour. We also released a stripped down version of the project called Turn ‘Em Off, which you can grab on itch.io for $4.99 if you want a head start. However, the process behind the game’s creation is pretty simple when you understand it and the solutions used could come in handy for making other puzzle and board games, especially if you’re new to game development. So here, I’m going to lay out how the project works.
Continue reading “GameMaker Tips: Creating a ‘lights off’ game”
Tiny Wayfarers is a project that we announced over at Chequered Ink during our April Round-up. It’s a project I’ve been working on for a few months, and I thought I’d share a bit of background info on it!
The game itself is kind of a non-idle idle game. That’s not a very clear description… so it’s a bit like 25 days but with various implanted RPG aspects to keep your attention (rather than simply having to make sure your phone doesn’t lock while “cheer” is being generated, as in 25 Days). There will be different wayfarers (classes in most RPGs), magical charms, items, goals, trading cards and – quite importantly – battles!
Continue reading “Tiny Wayfarers Devlog”