Progress is trundling along on GDD vs Life. The game launcher itself is now virtually complete and most of the work I have left to do is outside the launcher. This is because the launcher reads in all the information it needs from text files and launches the EXEs of the other games from an accompanying “Games” folder. This means any patches for specific games can be dealt with separately so that updates don’t take a million years to upload / download.
One of the last things I have to do in the launcher is update the credits, but I’ll be doing that as I go along. For the most part the games were created & developed entirely by myself, but some games use creative commons music or graphics, or were created in partnerships during jams and stuff, so there will be a comprehensive credits screen in the launcher itself to make sure people get the recognition they deserve:
Finally on Friday we got the project set up on Steam Direct and uploaded a test build to make sure it all works fine – and it does (after a couple of hiccups). Hopefully once I’ve done some of the heavy lifting work on the older games in the pack we’ll be able to put up some kind of nifty “coming soon” store page and a teaser trailer, but I’ll focus on getting the actual work done first!
June has been a busy, busy time for me with a bit of electioneering, a holiday and lots of Chequered Ink stuff. As such I’ve had little time to work on GameDevDan vs Life but I’m getting back into it!
Below is my to-do list / spreadsheet which, as you can see, has a lot of red marks on it meaning I have lots to do. Yeah, don’t worry if you don’t understand it, I barely understand myself.
The key thing to note is that 5 of the games are complete or at least test-ready (so I’m still working on 45 of them and the launcher). The games which are ready are some of the newest, WillO: Revisited, Chickens and Moles (2013), Dewey Feed Grogg, Super Honeybees Cluster on Hornet and Wish That I Could Be Human.
I hope to get a few more test-ready within the next week, but for now you can keep up with my progress on Twitter!
Yesterday I announced my brand new project and games compilation GameDevDan vs Life. The pack will feature 50 of my past games from my career in game development so far. As pointed out by high school friend and former “Wormintheworks” teammate Botothy, the screenshot I shared featured a game that won’t be in the pack (cos it’s his lol). In fact, the current version of the launcher reads from a list of games many of which I either don’t have access to anymore or published for other developers, so for clarity here is the actual list of games which I expect feature in the pack upon release:
Antibody Blast 2
Antibody Blast 3
Antibody Blast: Go
Ballooning Over The Ocean
Brash Kangaroo: Portals*
Chickens and Moles 2012
Chickens and Moles 2013
Cosmos Origins: Delegates In Peril
Dan’s Narcissistic Adventure in Jam Land
Dewey Feed Grogg
Guitar Master II
Guitar Master III
Gyro Boss vs Life**
I have never
Jam Battle Shooting Gallery****
Just Pop Bubbles
Last One Standing: Paper Pumpkin Apocalypse
Last One Standing: Tiny Panda Barrage
Louise Payne: Criminal Damage
Maggot In a Frying Pan*****
Pharmer Phil’s Phlock
Potato Patch Propaganda
Ring Of Fire
Santa’s Christmas Defence
Super Honeybees Cluster on Hornet
The Mystery Of Bockston House
Tiny Pirate Captain
Wish that I could be human
*Wasn’t called this originally, it’s a re-brand of a fan game.
**An exclusive version of Gyro Boss just for this pack.
***Seeking permission/deal from the story-writer, though the game itself was made by me.
****Originally “YoYo House Jam Battle Shooting Gallery”, to be changed for obvious reasons.
*****Seeking permission/deal from Dadiomouse, will re-brand if needed.
******Has already featured in NAL is Alive.
It’s gonna be a long old haul to get all of them working smoothly on new PCs but I’m looking forward to delivering the finished article! Follow me on Twitter for more updates.
Today on Twitter I announced a brand new project for Chequered Ink called GameDevDan vs Life. Prior to our business partnership over at CI, NAL and I had both released a whole bunch of fantastic games on our journey as budding young developers. At the end of last year NAL released a compilation of over 130 games on Steam called NAL is Alive. Now it’s my turn! 😛
Development has begun on my own game compilation, which will feature 50 games updated for new PCs. You can see an early screen shot of the launcher below:
The launcher is already up and running and I’d love to throw out a version right now for you to play with, but first the actual content needs a little TLC. GameDevDan vs Life will feature all of my entries to the GameMaker Community Jam, as well as many of my commercial games released for mobile and desktop devices over the last ten years.
Where possible I hope to make each game compatible with gamepads and keyboards so that the flow from launcher to game is as smooth as possible. Some games, however, were built entirely for touch controls and will undoubtedly feel better with the mouse.
So there we have it – big news, I hope to bring you more of these devlogs as I progress through the project!
Recently I competed in the Post-apocalyptic GMC Jam #1, the first GMC Jam since YoYo Games upgraded their GameMaker Community. My entry was called Lonely Drone, you can download the GMC Jam version here, or play the updated Chequered Ink version here.
This jam was actually crazy busy, I reckon it’s the most time I’ve ever spent on jam entry in my life (and I’ve entered about 16 of them…) You can see my devlog in the original post, but I thought I’d cross-post it here along with my post-jam evaluation at the bottom of the page. Enjoy!