GameMaker Tips: Creating a ‘lights off’ game

Recently at Chequered Ink we released a game called Chippity Flip, our own take on ‘lights off’ puzzle games, where the player toggles multiple squares at once to make the whole board the same colour. We also released a stripped down version of the project called Turn ‘Em Off, which you can grab on for $4.99 if you want a head start. However, the process behind the game’s creation is pretty simple when you understand it and the solutions used could come in handy for making other puzzle and board games, especially if you’re new to game development. So here, I’m going to lay out how the project works.
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Tiny Wayfarers Devlog

TinyWayfarersTiny Wayfarers is a project that we announced over at Chequered Ink during our April Round-up. It’s a project I’ve been working on for a few months, and I thought I’d share a bit of background info on it!

The game itself is kind of a non-idle idle game. That’s not a very clear description… so it’s a bit like 25 days but with various implanted RPG aspects to keep your attention (rather than simply having to make sure your phone doesn’t lock while “cheer” is being generated, as in 25 Days). There will be different wayfarers (classes in most RPGs), magical charms, items, goals, trading cards and – quite importantly – battles!
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